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The Genie bonus round is a game of luck played for apples, gems or extra lives. Finding Genie or Abu icons enables bonus rounds. Next to apples, Aladdin can also collect gems which can be traded for lives and continues with a traveling trader. He can defend himself with his sword or by throwing apples. The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. Aladdin ping-pongs like a pinball INSIDE the Genie's Lamp! The player controls Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. Hilarious! Palace Guards drop their drawers and camels spit dirt wads.
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Survive Jafar's troops for a dash through special bonus rounds. Still, not as bad as some of the other versions. There’s also a significant amount of flicker in some areas. But the biggest issue is the strange physics Aladdin walks MUCH faster than in the SNES version, making him harder to control. Aladdin battles thieves and desert warriors, and barely dodges danger on his high-speed carpet. However, sound is completely different, and not terribly good. “So I’d flip the quote, ‘If I didn’t actually make the Genesis version I’d probably buy the SNES one.’”įor more on the career of Shinji Mikami, read Polygon’s feature on the former Resident Evil director and founder of Tango Gameworks.Hang on to your carpet for ACTION and FUN! Aladdin slashes his shining scimitar to fight through Agrabah, escape the Sultan's dungeon, survive the fiery Cave of Wonders, snatch the Genie's Lamp and save Princess Jasmine from the evil Jafar! All-new technology creates animation so smooth, it's like watching a real animated film. “I'm really biased as we made the original game and got Disney to deliver the animation,” he said. In an email to Polygon, Perry responded to Mikami’s preference for the Genesis Aladdin and offered his own diplomatic opinion on the hotly contested old-school argument. “That put the use of the Genie as ‘sensitive’ during those discussions,” said David Perry, designer of the Genesis version of Aladdin and founder of Gaikai. After the film’s release, the actor publicly bristled after Disney used his character’s likeness in promotional materials. The decision to downplay the presence of Genie on the Super Famicom box may have had something to do with voice actor Robin Williams’ dispute with Disney at the time. But the Sega version, they had the genie on the front.” “Disney said no to that, so we had to move the genie to the back of the package in a smaller size. “Originally, the front of the Super Famicom package had a genie on it,” Mikami said. The Genie appears in the North American-published version of the SNES game’s box art, but the Japanese release featured only Aladdin, Abu and the Magic Carpet on its cover. Mikami also docks the Capcom-published version for another reason: the lack of Genie on the Super Famicom version’s box art. The Genesis version had a sword, actually. “Animation-wise, I think the Genesis version’s better. Hang on to your carpet for ACTION and FUN Aladdin.
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ALADDIN SNES YOUTUBE FULL
“If I didn’t actually make, I would probably buy the Genesis one,” Mikami told Polygon in an interview. YouTube gameplay video selected by us (but not our gameplay) Full Description. Mikami, who served as a designer on the platformer while at Capcom, said he has a preference for the Sega Genesis version - the one he didn’t work on.
ALADDIN SNES YOUTUBE MOVIE
In the ongoing debate over which 16-bit video game based on Disney’s animated movie Aladdin is superior - Capcom’s Super NES version or Sega and Virgin Games’ Genesis version - veteran game developer Shinji Mikami has weighed in.